I am finding that creators, to this day, often still think
inside the box. Unfortunately for those who are, thinking
outside the box is the only way our projects will ever
happen. Many acclaimed black directors still complain of
problems in Hollywood, even trying to get a low budget
drama financed. The creators of the very inspirational
Hustle & Flow ended up going "out of pocket" to make what
they knew was an amazing film, because no one at the
studios believed in it. This is with name talent attached.
The idea of a studio backing an unknown artist's first
picture as a $100 million+ blockbuster movie is absurd. The
truth of the matter is that the studios and their money are
not necessary.
I like puzzles. There are puzzles all over the internet.
One only needs to fid the pieces and start putting them
together. One of those puzzles shows us what can really be
done without millions of dollars or major studio backing.
The day is soon coming, or already is, when full 3D
animation is accessible to all at a quality that will
astound. I have seen the puzzle pieces. Someone simply
needs to put them together.
A quick look at the galleries on websites like Daz3D or
E-On Software will show some amazing things people are
doing with very cheap, or even free, of-the-shelf software.
Although one may not be able to hire a large crew to model
assets, there's so much content out there, for free or low
prices, that an artist can have an incredible head start to
getting their creation off the ground. The thing is that it
takes a little imagination.
Too often when I mention the wealth of content out there,
the 3D models at places like Daz, Renderosity or Content
Paradise, people immediately ask, "Well, what if they don't
have what I want?" That, to me, is a severe lack of
imagination. They have everything an artist thinking
outside the box could want. How you use it is what
determines whether or not you get what you want. How you
think about it is important too.
I have, in the past, bought a 3D costume model because it
had a belt that I wanted, then another because it had a
shoulder pad I wanted, and on it goes. The reason is
because I think about it in terms of creating my own
backlot with a wardrobe department and pieces from which to
construct sets and environments. I would say this mode of
thought has eliminated as much as 90% of the work involved
building original content from scratch for my 3D animation
projects.
Now some will say, "Certain things have to be exact to my
design." Sometimes this is definitely true, but taking
advantage of the wealth of available content out there can
mean the difference between getting the project off the
ground or never seeing it happen at all. An artist can wait
for years for a studio to give them millions to make their
dream script. I know some who have done that and they give
up on a broken dream. Robert Rodriguez, on the other hand,
looked at what he had and went out and got his first movie
done. It's just a matter of how an artist approaches the
project.
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Terrence Walker is a published manga author, independent
animator and online entrepreneur who helps other creatives
realize their visions of digital content creation and
distribution. To find out more information, visit:
http://www.studioartfx.com